The NES limitation has been removed from the project... what this basically means is that the game will have less graphical and physical limitations! I originally wanted it to feel like a NES game all the way down to graphic and hardware limitations but have decided that maintaining that course would of hurt the project far more then it would of helped! So limitations have been removed!
This means...
-Rooms will be bigger
~Example: In the NES metroid game rooms could be in a ratio of 1 screen wide and x screens tall or vice versa but rooms could not be say 2 screens wide and 5 screens tall. With the limitations removed you can see rooms that are 3 screens wide and 4 screens tall making level design far more diverse!
-Bigger Bosses and less of a sprite size limitation
-Better AI
-And other stuff :)
Graphicly I wish to stay close to the nes style but with some enhancements :P
The other news is that Sylux my lead graphics designer has made a compleatly new tile set for the starting zone, which is named Entrā, that you can see in the screenshot below!

We plan to have a demo of the game availible soon but still have no estimated time for its release. As always please leave your comments and feedback about the project :)









